![]() ![]() (If you were a serf that meant actually getting paid). ![]() People began to flock to the cities to try to find higher paying jobs. This in turn led to an increase in trade with the Italian city-states which had been trading with the Muslims who in turn were trading with the rest of Asia and Africa.Īn increase in trade meant more jobs (especially those found in cities). An increase in trade and better farming techniques had come together and were transforming the way Europeans lived.įewer wars around this time, meant more security for travelers and merchants. Around this time Vikings raids had pretty much come to an end. Around the eleventh century (the 1000s), towns were on the rise once again. As law and order broke down, so did trade and most people lived in isolated communities that produced everything they needed. The combat system is supposed to be "non-target" in this game.At the fall of the Roman Empire, people had fled the cities and towns which had become a prime target for Barbarians looking to grab quick loot. To defend it, you have to build walls, towers and hire guardians (planned to be implemented in the future, but there are walls and gate in the game now).Īnd finally - the war! A war for resources, towns and glory! And this building will attract the raiders. The paid taxes and different resources are stored in the Townhall. Siege workshop (provides a possibility to make siege machines) (planned to be implemented in the future).House of lumberman (provides a bonus to gather wood) (planned to be implemented in the future).Forge (provides services for improving of weapons) (planned to be implemented in the future, but there are the furnace and workbenches in the game now).Market (provides a possibility for trading activities, in progress).Tavern (provides the mercenaries) (planned to be implemented in the future).Townhall (performs the administrative function: set the tax, etc).You can build up a town with buildings such as: ![]() You can hire NPC for your group to defend you or to attack your enemies (planned to be implemented in the future). Warlords can set standing to mark enemies or allies (planned to be implemented in the future). There are a social relations in the game too. All of them you need to make tools, weapons and to build towns. Next you could gather different resources: wood, stone, etc. There is a huge world divided by biomes into four big parts and four starting locations for players in this game (planned to be implemented in the future).įirst you have to survive in wild nature, you have to care about hunger, thirst and temperature (planned to be implemented in the future). The game in early access stage and not all features are implemented at the moment. ![]() This is a multiplayer game in medieval setting about survival, diplomacy, building of towns and conquests. “It is planned to collect feedback from the players.” How are you planning on involving the Community in your development process? “It is planned to increase the price gradually for the added new content.” Will the game be priced differently during and after Early Access? build some structures, including defensive (guard tower) and offensive (battering ram).explore a current world (will be extended in future).What is the current state of the Early Access version? How is the full version planned to differ from the Early Access version? Early Access allows to share these options with the players and understand the opinion of the players.Īnd this is an opportunity to purchase a game at a lower price than after the release.”Īpproximately how long will this game be in Early Access? “There are several options for the development of the game. ![]()
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