![]() ![]() The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]() ![]() Gerald Undone channel has done a good cover of the topic in one of his videos which you can watch here. Using Intel Hardware Encoding sure does work but it is a bit quirky and in apples to apple comparison, pun definitely not intended, the difference in exporting times varies from extremely well to negligible change. For example, they have worked with Intel to add hardware acceleration for Premiere Pro on Intel machines to reduce exporting time. Of course, Adobe has tried to address this issue for quite a while. Apple has shown multiple times that when it comes to the optimization of software and hardware, nobody can touch them! Adding to that is the background rendering feature which makes rendering even more hassle-free and easy. How fast can it render? Yeah, that’s what it boils down to for many content creators, and also fanboys! For quite some time, Final Cut Pro X has been the king of this category with its amazing render time, sometimes even dwarfing Premiere Pro performance. So now you can find any file based on the keyword you have set for it. But the trick that Final Cut has up its sleeves is the ability to set up and categorize clips with personal keywords. The way things work in Final Cut is that under Libraries you set up Events that will again work like folders and they can hold all your assets like video footage, audio, photos, etc. On the other hand, in Final Cut Pro X things are a bit different but still sort of familiar, you know, like they have that “Apple Touch” to them. Generally, I prefer using the extensions made for the job like Motion Factory. The implemented mechanism is intuitive and I can see editors, new or veteran, feel comfortable using it but to be honest, I personally use the project panel just when I really have to. Bins work just like Folders but have a fancier name! You can also designate colors to bins in order to differentiate them but that’s about it. Wenn Sie detailliertere Informationen erhalten möchten, können Sie zu den in Final Cut Pro unterstützten Medienformaten gehen. The way you can handle your assets in Premiere Pro is to collect them into Bins under the Project panel. Adobe Premiere Unterstützte Formate Final Cut Pro unterstützt 23 Videoformate, 8 Audioformate, 9 Bildformate und 6 Containerformate. ![]()
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